However, since caravans don't yet use wagons, but instead use only pack animals, it will often falsely tell you that your depot is not accessible: a pack animal can go anywhere your dwarves can go, but a wagon needs a three tile wide path (since a wagon is three tiles wide) of floors, ramps and bridges (wagons can't use stairs), clear of obstructions like trees, boulders and installed furniture.ĭo not have more than one depot at once, since this will confuse the caravans about which one to go to. Once the depot is placed you can use Template:K to check if the depot is accessible to wagons. A depot is a 5x5 tile square, so if placing it outside you might need to cut down some trees to make room for it. Building it will require a dwarf with the architecture labor enabled, and then another dwarf with a labor appropriate for the material it's made from ( masonry for stone, carpentry for wood, and one of the four metal related labors for metal). To place a depot use Template:K- Template:K, press Template:K when positioned properly, and choose three items of raw material to make it from. To trade with a caravan you need a trade depot in a place that has a clear path to the edge of your site's map. 3.6 Removing items from the depot (or leaving them there).3.4 Item quality, decorations and containers.Items will remain in the depot if you have no stockpile for them, and I am pretty sure that food will rot there, so make stockpiles as necessary and beware the spike in hauler demand (meaning you might not want to butcher 10 animals, cut and haul 200 logs, make lavish meals on /r, dump 200 stone, dispose of the bodies of the elven traders you've killed in frustration, and trade at the same time). It's okay to trade food, but not wooden barrels full of it.Īfter you are done, optionally move your remaining items from the depot via q-g, and use q-r to tell the broker to resume being a dumbass (reassign labors if necessary). When trading with elves, there is a lot of stuff you can't offer, including stuff that is necessarily made with wood or wood products including ash, for example any wooden item (including bins that other items are in) or items made with clear glass, and possibly other things. Don't be too tricky here or they'll say to hell with you and leave, which is bad. If they do not accept your trade offer, offer them more or ask for less. Do not press "o" unless you want to give the stuff for free. When you feel you're done, press "t" to trade. Fortunately, your broker gets enough appraiser experience upon opening the trading screen that you can see the approximate values of the goods. Your broker needs the appraiser skill or this will all be extremely opaque. In this screen, select stuff to give to them, and stuff to get in return. When he has the "Trade at Depot" job, and is actually at the depot, it should be possible to do q-t over the depot. Wait for him to eat, sleep, smelt 30 magnetite ore, and take a break, or try to speed this up by impeding him from being a dumbass somehow, like deassigning all labors, or assigning a new broker if you panic. When the goods at the depot (you can see this via q-g on the depot), or whenever you feel like it, tell the broker to go to the depot via q-r over the depot. When a caravan arrives, q-g to select goods to take to the depot.Īt any point here or before, select a broker with n. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated)īuild a depot and make sure it is accessible via D. A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ Want to start playing? Read this sidebar!
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